FREE BROWSER ARCADE GAME
Gather the light. Beat the countdown.
Neon Burrow is an original arcade maze escape. Guide Pip, a small maintenance robot, through ten glowing underground districts. Collect energy seeds to arm the Pulse Core, then race to the extraction portal before the tunnels go dark.
How a run works
01
Gather
Explore a symmetric 21×21 maze and collect energy seeds. You only need 60 percent of them, so choose your route and your risks.
02
Arm the core
When the meter is full, walk to the Pulse Core and touch it. Pick your moment: once you commit, a countdown begins.
03
Escape
Reach the lime extraction portal before time runs out. Every second left is worth 20 points and every hit point 250.
Ten districts, ten challenges
Each district introduces a new mechanic or remixes the ones before it. The first five have full walkthroughs on the blog.
District 1
Power Junction
Circuit-board tunnels patrolled by three trail-following Seekers. Find the gold key to open the Pulse Core chamber.
Read the walkthrough →District 2
Flooded Archives
Ride moving platforms across a water gap and use the current as a highway while Blockers guard the long corridors.
Read the walkthrough →District 3
Thermal Foundry
Heat vents, conveyor belts and timed lasers, plus a Swarm Drone pack that hunts with a coordinated pincer.
Read the walkthrough →District 4
Crystal Network
Crystal walls swap every six seconds, teleport pads warp you across the map and some seeds are Mimics in disguise.
Read the walkthrough →District 5
The Core Vault
Every hazard at once, a hidden secret room and two Wardens that wake the moment you arm the core.
Read the walkthrough →District 6
Neon Gardens
Glowing overgrowth fed by underground streams. Ride the currents and use two pairs of teleport pads to cross the garden beds.
Play it now →District 7
Magnet Rail Yard
Charged freight rails drag you along while laser gates guard the side tunnels. Every crossing is about timing.
Play it now →District 8
Frozen Relay
An iced-over signal station whose walls keep rebuilding themselves, with moving platforms bridging the frozen gaps.
Play it now →District 9
Static Storm
A power grid on the edge of overload: rhythmic vents and lasers, plus two hidden rooms behind cracked walls.
Play it now →District 10
The Prism Heart
The source of the burrow’s light. Every hazard returns and two Wardens wake for the final escape.
Play it now →Pip's toolkit
Phase Shift
Slide through walls and ignore hazards for two seconds.
Magnet Burst
Pull in every seed within four and a half tiles, even through walls.
Time Spark
Enemies and hazards run at half speed for three seconds.
Decoy Bot
Every enemy chases a hologram for four seconds.
Overcharge
Sprint at 1.6× speed, smash cracked walls and destroy weaker enemies.
Learn the exact numbers in our movement abilities guide and support abilities guide.
Latest from the blog
All 18 articles →Dev Log: Making a Neon Game Comfortable for Everyone
Reduced motion, colour-assist labels, optional screen shake, flexible controls and automatic pausing: the accessibility choices behind Neon Burrow.
Read article →Dev Log: Why Every Run Ends With a Countdown
The design thinking behind the two-phase gather-then-escape structure, the partial seed requirement and the decision to let failed runs keep their rewards.
Read article →Controls Guide: Keyboard, Gamepad and Touch
Every input in Neon Burrow across keyboard, controller and touch screen, plus the settings that make each one feel its best.
Read article →How Scoring Works: A High-Score Strategy Guide
Every point source in Neon Burrow explained, from seed combos to Overcharge kills to the extraction bonus, plus a step-by-step plan for climbing the global leaderboard.
Read article →Upgrade Priority Guide: Spending Scrap and Data Wisely
All six upgrade tracks, every tier cost, and three recommended build orders for new pilots, speedrunners and high-score hunters.
Read article →Enemy Field Guide: Every Hunter in the Burrow
Seekers, Blockers, Swarm Drones, Mimics and Wardens explained: how each one thinks, how fast it moves, and the counter-play that beats it.
Read article →