FREE BROWSER ARCADE GAME

Gather the light. Beat the countdown.

Neon Burrow is an original arcade maze escape. Guide Pip, a small maintenance robot, through ten glowing underground districts. Collect energy seeds to arm the Pulse Core, then race to the extraction portal before the tunnels go dark.

How a run works

01

Gather

Explore a symmetric 21×21 maze and collect energy seeds. You only need 60 percent of them, so choose your route and your risks.

02

Arm the core

When the meter is full, walk to the Pulse Core and touch it. Pick your moment: once you commit, a countdown begins.

03

Escape

Reach the lime extraction portal before time runs out. Every second left is worth 20 points and every hit point 250.

Ten districts, ten challenges

Each district introduces a new mechanic or remixes the ones before it. The first five have full walkthroughs on the blog.

District 1

Power Junction

Circuit-board tunnels patrolled by three trail-following Seekers. Find the gold key to open the Pulse Core chamber.

Read the walkthrough →

District 2

Flooded Archives

Ride moving platforms across a water gap and use the current as a highway while Blockers guard the long corridors.

Read the walkthrough →

District 3

Thermal Foundry

Heat vents, conveyor belts and timed lasers, plus a Swarm Drone pack that hunts with a coordinated pincer.

Read the walkthrough →

District 4

Crystal Network

Crystal walls swap every six seconds, teleport pads warp you across the map and some seeds are Mimics in disguise.

Read the walkthrough →

District 5

The Core Vault

Every hazard at once, a hidden secret room and two Wardens that wake the moment you arm the core.

Read the walkthrough →

District 6

Neon Gardens

Glowing overgrowth fed by underground streams. Ride the currents and use two pairs of teleport pads to cross the garden beds.

Play it now →

District 7

Magnet Rail Yard

Charged freight rails drag you along while laser gates guard the side tunnels. Every crossing is about timing.

Play it now →

District 8

Frozen Relay

An iced-over signal station whose walls keep rebuilding themselves, with moving platforms bridging the frozen gaps.

Play it now →

District 9

Static Storm

A power grid on the edge of overload: rhythmic vents and lasers, plus two hidden rooms behind cracked walls.

Play it now →

District 10

The Prism Heart

The source of the burrow’s light. Every hazard returns and two Wardens wake for the final escape.

Play it now →

Pip's toolkit

1

Phase Shift

Slide through walls and ignore hazards for two seconds.

2

Magnet Burst

Pull in every seed within four and a half tiles, even through walls.

3

Time Spark

Enemies and hazards run at half speed for three seconds.

4

Decoy Bot

Every enemy chases a hologram for four seconds.

Space

Overcharge

Sprint at 1.6× speed, smash cracked walls and destroy weaker enemies.

Learn the exact numbers in our movement abilities guide and support abilities guide.

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